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Bocevska, Andrijana
- Implementation of Interactive Augmented Reality in 3D Assembly Design Presentation
Authors
1 “St. Kliment Ohridski” University – Bitola, Bitola, MK
Source
AIRCC's International Journal of Computer Science and Information Technology, Vol 9, No 2 (2017), Pagination: 141-149Abstract
The visual representation of a product and the role of visualization have recently become a central issue in design research. By enriching a real scene with computer generated objects, Augmented Reality, has proven itself as a valuable Human-Computer Interface in numerous application areas, such as medicine, military, entertainment and manufacturing. In this paper we propose an approach by which a user can create own 3D augmented reality scenes that enable interaction between the real world and virtual assembly's components, while including an animation at the same time. For this purpose, BuildAR Pro software is employed using marker-based camera tracking, while assembly design is obtained with standard CAD system SolidWorks. The animations are developed in 3ds max software package in order to save the assembly as .ive file format, which is helpful to increase the performance of scene rendering and/or viewing.Keywords
Augmented Reality, Animated Assembly Design, Marker-Based Camera Tracking.References
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- Immersive Technologies In 5G-enabled Applications: Some Technical Challenges Of The Novel Usage Models
Authors
1 Faculty of Information and Communication Technologies, University St. Kliment Ohridski – Bitola, MK
Source
AIRCC's International Journal of Computer Science and Information Technology, Vol 13, No 6 (2021), Pagination: 31-37Abstract
5G next-generation networking paradigm with its envisioned capacity, coverage, and data transfer rates provide a developmental field for novel applications scenarios. Virtual, Mixed, and Augmented Reality will play a key role as visualization, interaction, and information delivery platforms. The recent hardware and software developments in immersive technologies including AR, VR and MR in terms of the commercial availability of advanced headsets equipped with XR-accelerated processing units and Software Development Kits (SDKs) are significantly increasing the penetration of such devices for entertainment, corporate and industrial use. This trend creates next-generation usage models which rise serious technical challenges within all networking and software architecture levels to support the immersive digital transformation. The focus of this paper is to detect, discuss and propose system development approaches and architectures for successful integration of the immersive technologies in the future information and communication concepts like Tactile Internet and Internet of Skills.
Keywords
5G, Virtual Reality, Augmented Reality, Immersive Technologies, Extended Reality, Information Systems.References
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